from core.basehandler import BaseHandler
from core.room import Room
from core.action import Action

class SplashScreen(Room):
    
    def __init__(self, room_id):
        Room.__init__(self, room_id)    # do basic initialization for every room
        
        
        # build list of actions
        self.add_action(StartGame)
    
    # return description of room.
    def get_description(self):
        return ''
    # return image of room
    def get_image(self):
        return 'macgyver_missle.jpg'
    
    def get_audio(self):
        return ""
        
         
class SplashScreenHandler(BaseHandler):
    
    # override default template to omit the inventory and actions
    def get_template(self):
        return 'splash.html'
    
    # return class to use to create a new instance of this room
    def get_room_class(self):
        return SplashScreen

# define actions for this room

class StartGame(Action):
    def __init__(self):
        Action.__init__(self, "start_game")    # do basic initialization for every action
    
    # return description of action (used in label on webpage)
    def get_description(self):
        return "Start the Adventure"
    
    # return id of room to enter when action is complete
    def get_destination(self):
        return 'prisoncell'
    
    # should this action be available to player?
    def is_enabled(self):
        return True
    
    # return http method to use when user clicks on this action
    # use "get" if just moving to another room.  if changing something
    # like the state of an inventory item or room then use "post"
    def get_method(self):
        return "get"